Checked 10 Nov 2026 · v0.6.1

NX2navi troubleshooting

nx2 navi crashes and shader stutter are common searches because the project is days old. Start with the log, then the GPU, then the dump.

WhiteSun gameplay still used as a visual reference for a running build, 8 Nov 2026RX 580 gameplay still from MODO XMP, 8 Nov 2026

Order to check

Symptom table

SymptomTriggerCauseWhat to tryReported versionsIssuesSource status
Black screen; HUD or title may remain visibleLaunch, cutscene, driver or unsupported-platform pathSeveral reported causes: Vulkan driver failures, missing mesh shaders, integrated-GPU memory limits or shader translation.Read the log and GPU name; compare the dedicated black-screen branches. Update drivers and back up caches before rebuilding them.0.5.0–0.6.1#46, #141, #155, #208, #265, #267, #300, #317, #329, #34510sources

Independent user report #46 · 2026-11-10

Independent user report #141 · 2026-11-10

Independent user report #155 · 2026-11-10

Independent user report #208 · 2026-11-10

Independent user report #265 · 2026-11-10

Independent user report #267 · 2026-11-10

Independent user report #300 · 2026-11-10

Independent user report #317 · 2026-11-10

Independent user report #329 · 2026-11-10

Independent user report #345 · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Window closes at launchDriver, Vulkan, cache or game-inspection failuresThe exit code alone does not identify the cause.Read the final FATAL line; check the required Vulkan extensions and the launcher inspection result; attach logs to a matching issue.0.5.0–0.6.1#141, #208, #300, #319, #345, #347, #3957sources

Independent user report #141 · 2026-11-10

Independent user report #208 · 2026-11-10

Independent user report #300 · 2026-11-10

Independent user report #319 · 2026-11-10

Independent user report #345 · 2026-11-10

Independent user report #347 · 2026-11-10

Independent user report #395 · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Short pauses on first visits or after updatesA new area, effect, install or graphics driverThe driver still builds some pipelines even though game shaders are prepared.Allow normal preparation to finish; retain the cache unless corruption is indicated; compare issue #32.0.4.0–0.6.1#32, #3232sources

Project documentation (same publisher) · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Independent user report #32 · 2026-11-10

16 GB system-memory exhaustionMemory-intensive areas, including Hyrule FieldProject notes confirm this risk; individual reports vary by settings and hardware.Close memory-heavy applications and try lower resolution or frame-generation settings; record logs if the crash continues.0.6.0–0.6.1#240, #259, #3362sources

Independent user report #240 · 2026-11-10

Independent user report #259 · 2026-11-10

Independent user report #336 · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Video-memory pressure or allocation failureHigher resolution or frame generation on memory-limited GPUsReports describe allocation failures; no project-wide VRAM minimum is published.Try lower resolution and disable frame generation; keep each hardware report separate rather than infer a universal VRAM threshold.0.6.0–0.6.1#240, #259, #3362sources

Independent user report #240 · 2026-11-10

Independent user report #259 · 2026-11-10

Independent user report #336 · 2026-11-10

Project documentation (same publisher) · 2026-11-10

AMD integrated GPU fails at title or area loadIntegrated Radeon graphics, including 5600G and Legion Go S reportsProject notes describe a host-memory-heap limit.Compare the issue and required extensions; select an existing discrete GPU where available. No general integrated-GPU fix is established.0.5.0–0.6.1#155, #3172sources

Independent user report #155 · 2026-11-10

Independent user report #317 · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Mesh draws skipped; missing geometry or crashGPU or driver does not expose VK_EXT_mesh_shaderThe project requires this Vulkan extension and publishes no fallback.Check the extension list and a current driver. A runtime download cannot supply an unsupported GPU feature.0.5.0–0.6.1#222, #329, #3613sources

Independent user report #222 · 2026-11-10

Independent user report #329 · 2026-11-10

Independent user report #361 · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Device lost or upload-submit failureArea changes, driver problems or memory pressurev0.6.1 fixes one freed-texture path; other reports remain hardware-specific.Update to v0.6.1, check the driver and reduce memory pressure; compare the exact log and version with the linked report.0.6.0–0.6.1#335, #344, #3613sources

Independent user report #335 · 2026-11-10

Independent user report #344 · 2026-11-10

Independent user report #361 · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Random red flashes with HUD still visibleRX 9070 XT reports on 0.6.1Cause is not established by the cited reports.Compare the affected version and scene with the issue; a rollback is a reported workaround rather than a general fix.0.6.1#331, #280, #3743sources

Independent user report #331 · 2026-11-10

Independent user report #280 · 2026-11-10

Independent user report #374 · 2026-11-10

Crash when opening settingsSome AMD Radeon GPUs on 0.6.1Listed as a known issue in the release notes.Back up nx2navi.ini and change documented settings there while following release updates.0.6.11source

Project documentation (same publisher) · 2026-11-10

Inspect Your Game stops with exit code 1Unusable or incompatible input file; path or inspection errorThe launcher inspection result is the evidence; a file-size guess does not establish integrity.Check the inspection log for the required game version and build. Keep the original files and include the report in an issue.0.6.1#347, #3952sources

Independent user report #347 · 2026-11-10

Independent user report #395 · 2026-11-10

Project documentation (same publisher) · 2026-11-10

SmartScreen warning or antivirus detectionUnsigned Setup; separate antivirus reportsSmartScreen signing status and malware detection are different signals; no malware verdict is established here.Use GitHub Releases and compare the SHA-256. A matching digest confirms identity only; review a security warning before deciding whether to run the file.0.4.0–0.6.1#8, #135, #194, #227, #2935sources

Independent user report #8 · 2026-11-10

Independent user report #135 · 2026-11-10

Independent user report #194 · 2026-11-10

Independent user report #227 · 2026-11-10

Independent user report #293 · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Proton tools or Linux shader/build failureSteam Deck, Proton, Wine or native Linux source buildsThe launcher and Setup are Windows-only; public Linux reports describe different failure paths.Compare the exact issue and source-build documentation. The Hookshot Deck video describes a different project and establishes no NX2navi compatibility result.0.5.0–0.6.1#36, #186, #258, #265, #267, #2986sources

Independent user report #36 · 2026-11-10

Independent user report #186 · 2026-11-10

Independent user report #258 · 2026-11-10

Independent user report #265 · 2026-11-10

Independent user report #267 · 2026-11-10

Independent user report #298 · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Project documentation (same publisher) · 2026-11-10

Memory and shader stutter

16 GB machines can run out of memory in Hyrule Field. Issues 240, 259, and 336 describe that pressure, including VRAM at higher resolutions. Shader compilation stutter on a first visit is listed separately: it is the driver building pipelines, and it is called out from 0.4.0 onward. AMD integrated GPUs failing the title screen are issues 155 and 317. Some discrete AMD cards crash when the F1 settings menu opens; the 0.6.1 notes are the only place I have that, so I would edit the ini instead of opening the menu until a second source appears.

Vulkan

If the log says mesh draws were skipped, the card or driver has no VK_EXT_mesh_shader. Issues 222, 329, and 361 cover that path. There is no fallback mode to enable.

Black screen branches · Requirements · SmartScreen and Defender

Questions

Where is the log?

The release notes point at logs\nx2navi.log. Read the last FATAL line, the exit code, and the GPU name before changing settings.

Is first-area stutter a bug?

The project treats the first visit to an effect as shader preparation. Issue 32 matches that. The same area should be smoother the next time.

My antivirus blocked Setup. Is that the crash page?

That is the safety page. The Setup is unsigned, which explains SmartScreen warnings; antivirus detections are separate user reports. A matching digest establishes file identity, not safety.

Sources

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