Checked 10 Nov 2026 · v0.6.1

NX2navi black screen on launch

nx2 navi black screen is not one fault. Match the log line before you delete caches or swap cards.

A running NX2navi frame from WhiteSun, 8 Nov 2026, for contrast with a black launchRX 580 frame from MODO XMP, 8 Nov 2026

Read logs\nx2navi.log before you change drivers. The six branches below come from separate issues. A black window can be an Intel driver crash, a missing mesh-shader extension, an AMD integrated GPU whose host heap is too small, a corrupt shader cache, one translated shader after a cutscene, or a Linux/Proton session the project does not support.

BranchSignalWhat people did nextStatus
Intel Arc driverigvk64.dll offset and exit code 71, quit after a few secondsUpdate the driver; back up and rebuild shader_cache; reopen an issue if it returns4 independent user reports · #141 #319 #345 #300
No mesh shaderLog skips mesh draws; status 0xC0000409Use a GPU with VK_EXT_mesh_shader. There is no fallback pack3 independent user reports · #329 #222 #361
AMD iGPU heapTitle screen fails on an integrated GPU with 16 GBUse a discrete GPU. Integrated graphics are a known limit2 independent user reports · #317 #155
Bad shader cacheCrash every launch; one launch works after the cache is removedBack up shader_cache and pipeline-cache.bin, then let the launcher rebuild them1 source · #300
Cutscene shaderHUD and title stay up; the world goes black after a cutscene0.6.x notes say part of shader 12096 was fixed; attach the log if it remains1 source · #208
Proton or WineWorld black, HUD visible, on Deck or LinuxReturn to the Windows build. Shadow env vars are not a fix2 independent user reports · #265 #267

A short decision order

I am not copying screenshots other people attached to issue 265. Those files stay on GitHub. Read the attachments in the linked issue in their original context. A text page cannot tell you which branch your PC is on without the log and the GPU name.

Vulkan requirements · All symptoms · Steam Deck

Questions

Which log line matters first?

Exit code 71 appears in Intel driver reports, but the v0.6.1 release also records a separate RTSS-related code-71 fix. 0xC0000409 shows up on the missing mesh-shader reports. Read the GPU name next to that code.

Should I set NX2NAVI_SHADOW?

Issue 265 tried NX2NAVI_SHADOW=1 on a Linux black world and it did not change the picture. Setting it to 0 was followed by a device loss. I do not list it as a fix.

Is a black screen after a cutscene the same as a black launch?

Issue 208 describes a world that goes black after a cutscene while the HUD stays up, tied to a shader translation. That is a different branch from a launch that never draws.

Sources

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