NX2navi system requirements
nx2 navi on PC means a Windows machine with Vulkan 1.3. A Mac video of a different project is not a NX2navi requirement.

Official line versus what issues add. Empty cells have no published number.
| Item | Stated requirement | Issue notes | Status |
|---|---|---|---|
| OS | Windows 10 or newer | Windows 11 reports exist; no macOS package | 1 project source |
| CPU | x86-64 with SSE4.2 | AVX2 and FMA build faster | 1 source · readme |
| RAM | 16 GB | Hyrule Field can run out of memory | 1 project source |
| Disk | About 30 GB game + 1.5 GB tools | First run also fetches ~170 MB | 1 project source |
| GPU | Vulkan 1.3 + two extensions | No mesh shader means no device | 1 project source |
| VRAM | Not stated | 4 GB at 1080p and 8 GB at 1440p have out-of-memory reports | 1 source · issues |
| iGPU | AMD iGPU title screen may fail | Legion Go S and 5600G reports | 1 project source |
| Linux | Source build, in progress | Player Setup is Windows-only | 1 source · building notes |
The two extensions
VK_EXT_external_memory_host is how guest memory is imported. The controls notes say RenderDoc hides that extension, so a capture can fail device creation even on a card that otherwise works. VK_EXT_mesh_shader is the mesh path. Issues 329, 222, and 361 describe GTX 10-series and RX 5000-class cards that lack it: the log skips mesh draws and there is no software fallback.
Memory
Treat 16 GB as the floor. Issues 240, 259, and 336 describe commits near the high teens of gigabytes in Hyrule Field and in the opening rooms, and VRAM pressure at 1440p with frame generation. I am not turning those reports into a minimum VRAM number the project never published.
Not a Mac port
TrapDeer's 8 Nov 2026 video shows Ocarina of Time on a MacBook and credits nxnative. NX2navi has no macOS artifact on the release page. Do not plan a Mac install from that video.
Vulkan errors · Steam Deck and Linux · Install steps
Questions
Will NX2navi run on a Mac?
No macOS build is published. A 8 Nov 2026 Mac video is the nxnative project, a different repository.
Is 16 GB enough?
16 GB is the stated floor. The readme lists Hyrule Field running out of memory on 16 GB machines as a known issue.
Which GPU extensions are required?
Vulkan 1.3 plus VK_EXT_external_memory_host and VK_EXT_mesh_shader. Cards without mesh shaders have no fallback.
Sources
- Project readme · checked 2026-11-10
- Building notes · checked 2026-11-10
- nxnative repository · checked 2026-11-10