Problemas comuns do NX2navi
Comece pelo arquivo logs\nx2navi.log. O código de saída e o nome da GPU separam as causas melhor do que um único conselho.

A tabela mantém os termos e relatos em inglês para acompanhar as fontes originais; os links abrem os relatos públicos.
A ordem que eu uso: log, overlay F10 se o jogo abrir, linha do dump 1.1.1 build e0f3ccfa, extensão VK_EXT_mesh_shader, e só então uma chave do nx2navi.ini. Placa sem mesh shader não tem modo alternativo. Gráficos integrados AMD podem falhar na tela de título, issues 155 e 317.
| Symptom | Trigger | Cause | What to try | Reported versions | Issues | Source status |
|---|---|---|---|---|---|---|
| Black screen; HUD or title may remain visible | Launch, cutscene, driver or unsupported-platform path | Several reported causes: Vulkan driver failures, missing mesh shaders, integrated-GPU memory limits or shader translation. | Read the log and GPU name; compare the dedicated black-screen branches. Update drivers and back up caches before rebuilding them. | 0.5.0–0.6.1 | #46, #141, #155, #208, #265, #267, #300, #317, #329, #345 | 10sources Independent user report #46 · 2026-11-10 Independent user report #141 · 2026-11-10 Independent user report #155 · 2026-11-10 Independent user report #208 · 2026-11-10 Independent user report #265 · 2026-11-10 Independent user report #267 · 2026-11-10 Independent user report #300 · 2026-11-10 Independent user report #317 · 2026-11-10 Independent user report #329 · 2026-11-10 Independent user report #345 · 2026-11-10 Project documentation (same publisher) · 2026-11-10 |
| Window closes at launch | Driver, Vulkan, cache or game-inspection failures | The exit code alone does not identify the cause. | Read the final FATAL line; check the required Vulkan extensions and the launcher inspection result; attach logs to a matching issue. | 0.5.0–0.6.1 | #141, #208, #300, #319, #345, #347, #395 | 7sources Independent user report #141 · 2026-11-10 Independent user report #208 · 2026-11-10 Independent user report #300 · 2026-11-10 Independent user report #319 · 2026-11-10 Independent user report #345 · 2026-11-10 Independent user report #347 · 2026-11-10 Independent user report #395 · 2026-11-10 Project documentation (same publisher) · 2026-11-10 |
| Short pauses on first visits or after updates | A new area, effect, install or graphics driver | The driver still builds some pipelines even though game shaders are prepared. | Allow normal preparation to finish; retain the cache unless corruption is indicated; compare issue #32. | 0.4.0–0.6.1 | #32, #323 | 2sources Project documentation (same publisher) · 2026-11-10 Project documentation (same publisher) · 2026-11-10 Independent user report #32 · 2026-11-10 |
| 16 GB system-memory exhaustion | Memory-intensive areas, including Hyrule Field | Project notes confirm this risk; individual reports vary by settings and hardware. | Close memory-heavy applications and try lower resolution or frame-generation settings; record logs if the crash continues. | 0.6.0–0.6.1 | #240, #259, #336 | 2sources Independent user report #240 · 2026-11-10 Independent user report #259 · 2026-11-10 Independent user report #336 · 2026-11-10 Project documentation (same publisher) · 2026-11-10 |
| Video-memory pressure or allocation failure | Higher resolution or frame generation on memory-limited GPUs | Reports describe allocation failures; no project-wide VRAM minimum is published. | Try lower resolution and disable frame generation; keep each hardware report separate rather than infer a universal VRAM threshold. | 0.6.0–0.6.1 | #240, #259, #336 | 2sources Independent user report #240 · 2026-11-10 Independent user report #259 · 2026-11-10 Independent user report #336 · 2026-11-10 Project documentation (same publisher) · 2026-11-10 |
| AMD integrated GPU fails at title or area load | Integrated Radeon graphics, including 5600G and Legion Go S reports | Project notes describe a host-memory-heap limit. | Compare the issue and required extensions; select an existing discrete GPU where available. No general integrated-GPU fix is established. | 0.5.0–0.6.1 | #155, #317 | 2sources Independent user report #155 · 2026-11-10 Independent user report #317 · 2026-11-10 Project documentation (same publisher) · 2026-11-10 |
| Mesh draws skipped; missing geometry or crash | GPU or driver does not expose VK_EXT_mesh_shader | The project requires this Vulkan extension and publishes no fallback. | Check the extension list and a current driver. A runtime download cannot supply an unsupported GPU feature. | 0.5.0–0.6.1 | #222, #329, #361 | 3sources Independent user report #222 · 2026-11-10 Independent user report #329 · 2026-11-10 Independent user report #361 · 2026-11-10 Project documentation (same publisher) · 2026-11-10 |
| Device lost or upload-submit failure | Area changes, driver problems or memory pressure | v0.6.1 fixes one freed-texture path; other reports remain hardware-specific. | Update to v0.6.1, check the driver and reduce memory pressure; compare the exact log and version with the linked report. | 0.6.0–0.6.1 | #335, #344, #361 | 3sources Independent user report #335 · 2026-11-10 Independent user report #344 · 2026-11-10 Independent user report #361 · 2026-11-10 Project documentation (same publisher) · 2026-11-10 |
| Random red flashes with HUD still visible | RX 9070 XT reports on 0.6.1 | Cause is not established by the cited reports. | Compare the affected version and scene with the issue; a rollback is a reported workaround rather than a general fix. | 0.6.1 | #331, #280, #374 | 3sources Independent user report #331 · 2026-11-10 Independent user report #280 · 2026-11-10 Independent user report #374 · 2026-11-10 |
| Crash when opening settings | Some AMD Radeon GPUs on 0.6.1 | Listed as a known issue in the release notes. | Back up nx2navi.ini and change documented settings there while following release updates. | 0.6.1 | 1source Project documentation (same publisher) · 2026-11-10 | |
| Inspect Your Game stops with exit code 1 | Unusable or incompatible input file; path or inspection error | The launcher inspection result is the evidence; a file-size guess does not establish integrity. | Check the inspection log for the required game version and build. Keep the original files and include the report in an issue. | 0.6.1 | #347, #395 | 2sources Independent user report #347 · 2026-11-10 Independent user report #395 · 2026-11-10 Project documentation (same publisher) · 2026-11-10 |
| SmartScreen warning or antivirus detection | Unsigned Setup; separate antivirus reports | SmartScreen signing status and malware detection are different signals; no malware verdict is established here. | Use GitHub Releases and compare the SHA-256. A matching digest confirms identity only; review a security warning before deciding whether to run the file. | 0.4.0–0.6.1 | #8, #135, #194, #227, #293 | 5sources Independent user report #8 · 2026-11-10 Independent user report #135 · 2026-11-10 Independent user report #194 · 2026-11-10 Independent user report #227 · 2026-11-10 Independent user report #293 · 2026-11-10 Project documentation (same publisher) · 2026-11-10 Project documentation (same publisher) · 2026-11-10 |
| Proton tools or Linux shader/build failure | Steam Deck, Proton, Wine or native Linux source builds | The launcher and Setup are Windows-only; public Linux reports describe different failure paths. | Compare the exact issue and source-build documentation. The Hookshot Deck video describes a different project and establishes no NX2navi compatibility result. | 0.5.0–0.6.1 | #36, #186, #258, #265, #267, #298 | 6sources Independent user report #36 · 2026-11-10 Independent user report #186 · 2026-11-10 Independent user report #258 · 2026-11-10 Independent user report #265 · 2026-11-10 Independent user report #267 · 2026-11-10 Independent user report #298 · 2026-11-10 Project documentation (same publisher) · 2026-11-10 Project documentation (same publisher) · 2026-11-10 |
Questions
Onde fica o log?
logs\nx2navi.log, ao lado da instalação. Procure FATAL, o exit code e a GPU.
16 GB bastam?
É o mínimo do readme. O mesmo texto lista falta de memória em Hyrule Field nessas máquinas.